Tag: D&D
-
Curse of Strahd: Custom/Homebrew Rules
This is just a list of the custom and homebrew rules I use for the Curse of Strahd campaign.
-
Curse of Strahd: A Struggle of Minds and Fire
The party decides on a course of action, learn some important information, have a battle of wits and wisdom against a new presence in Barovia, and finally attempt to deal with Izek and the Burgomaster.
-
Curse of Strahd: All Will Be Well!
The party loses a teammate to a monster and learns of an internal war going on within the town of Vallaki.
-
Curse of Strahd: Blasts from the Pasts
The party finally makes it to the windmill, but they are assaulted with mental images and dreams of something from the past and then confront the deadliest enemy yet in a battle that will leave definite scars for the years to come.
-
Curse of Strahd: Fortunes and A Suspicious Tree
The party finally arrives at the Tser Pool Encampment, receives a fortune telling, parts ways with Ismark, and discover and explore a very old and suspicious tree.
-
Curse of Strahd: A Bloody Interrogation
Our adventurers find themselves facing off against zombies, interrogating a vampire spawn, questioning an insane religious man, and finally leaving the village of Barovia with Ireena in the hopes of getting her to safety.
-
Curse of Strahd: Exploring the Village of Barovia
The party explores the village of Barovia and discovers some key information about the area, meet two key players in the story, and head to the graveyard for a funeral they won’t soon forget.
-
Curse of Strahd: Death House Finale
The party descends into the dungeon where they’ll meet monsters, ghouls, and a sacrifice that changes things for the worse.
-
Curse of Strahd: Death House
The party finds themselves locked inside a giant house with no signs of escape or relaxation…
-
Curse of Strahd: A Strange Trip and Unfortunate Decision
The party’s lives are about to be changed forever as they find themselves transported to a different place, seemingly located out of time and space.